Time to show off some character concepts, and how the final one was chosen.
Early on I had a pretty good idea of where to go, based on all our discussions so far in the process and ofcourse my own thoughts on how I might want it to look.
Youve seen the early concepts, and though very cool in its own respect, I had doubts wheter or not it would work in the third dimension. So I sat down and drew some more, coming up with some more different choises for the design of the girl-character.
Second is one made for the sake of trying out some different style of clothing, I kinda like that style, but that idea was discarded as we all liked the thought of having the nightgown sort of flow a bit in the wind.
Third here, is a Zbrush concept. Rather than trying to see how a character would look in a 2D environment, I chose to see if I could get a better feel by using the AWSUM power of Zbrush. Since you can view the character there in all three dimensions, its easier to know if it would work in a 3D film.
Not to mention that this also helped in the creation of the final 3D mesh, as one can use the Polyboost functions in Max 10, to create a basemesh quickly by "drawing" on top of a high poly mesh. Saving time, as meshbuilding can get quite timeconsuming.
And so we did ^^